Hello everyone. Since I'm not quite sure if I am allowed to post links and promote any business I would ask the community if you could take the time to review a webpage I built tailored for archviz artists, designers and manufacturers. You can pm me or I can edit the post and share the link in case the admin allows it.…
You absolutely have a point here, but as you know, I can't really do anything about it. And today my professor told me the same thing about the bricks in the corners and the bottom. I will try a few things I have in mind. But if those don't work, I guess I have to stick with this. The good thing is that most of the bottom…
Time for another environment piece! Looking back at the first post I made on here, which was a small environment diorama, versus this environment, I am really happy with my progress over the past few months! I enjoyed creating the foliage cards, but I want to take some time and work on placing the foliage better. My…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
Your welcome, just adding in more, since i took advantage of the Cold climate and decided it was a perfect time to play with temps and settings to sort out my own issues below is an explanation with possible solutions to issues. I saw a gpu repairer/upgrader on youtube brought up gpu issues and says a lot of users seem to…
This was my final project for my Game Art class this semester, a fully made environment. My environment was Swallows Nest from Ori and the Blind Forest. I had a lot of fun with the hand painted textures this time around, and I think I've found what I really want to focus on with my work. I also want to focus more on…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
whats up! this is an environment i modeled textured and rendered based off of a room from rainbow six extraction. i would have liked to add more detail but am still pretty happy with the outcome! any feedback or critiques is very welcome :)