I still don't understand the appeal of gigantic boobs. It just seems so unnatural. Anyways, The real trouble with anime/manga faces is that because of the way people learn to draw them, and the fact that they're highly stylized the topology literally changes depending on the view they are observed. Notice that the nose…
By looking at the screenshot from max (the one with the bush) it looks very repeating. This is mostly caused by the branch in the middle of the texture OR by the planes not facing the camera. It's harder to say the same about the CryEngine screenshot since it's so bright. I would advice you to use 2-4 variations of…
Heya - About this new handle : IMHO it's really just a matter of looking at the reference in a more investigative manner. "How would this be built in the real world ?" Obviously this would be achieved by carving details over a smooth wooden handle. Meaning that the surfaces that are not carved in will have continuity since…
good channel about how the games we slave over and put our all into, die in a dumpster fire of corporate ineptitude. I've watched this dude for years, crazy how the same mistakes get made over and over and over and over and over again by our industry Like watching a permanently intoxicated alcoholic trip down a 5,000 mile…
I find that the face is too much either gender. As much as a female mercenary might have qualities like being able to kick people's asses - her face at present looks like it could very well be male. Maybe a male vampire, but still male. Might consider making her brow seem less pronounced (Not necessarily on the model,…
I have a method but it may not be the best way- it's a kind of "fake" boolean I suppose- create another cylinder at 90 degrees so it intersects where you want to put the hole. Delete all the faces except one circular end cap, then use orthographic views to move its vertices forward and backwards to line up with the curve…
Hi there again - well, by "inside out" I don't mean to say that one should do a layered anatomy study in sculpt or anything of the sort. What I am saying is, if you were to work on your portraiture skills in 2d for a while (absorbing what makes a face ... a face), then your ability to make likeness sculpts will grow…
Here's something we don't usually see. A dev from Concord recently made a post on reddit appealing that Marathon not face the same fate as Concord given the comparisons being made online in gamer communities. Its worth a read…
this is her with pupil animation on the right eye. https://youtu.be/0FNZlGKG2dk I do not have a problem getting emotion from the face. Im looking for a subtle looped motion that uses the least amount of motion this link and the one above have the same setup. while the eyelid is not rigged everything else can move. I could…
That's a great scene to choose! I've got a couple suggestions: The trees probably look great from further above but the current camera locations make the 'planes' look very obvious. I would take the canopy and angle the planes until they almost face the low camera. The one closest to the building is almost there. Lighting…