good channel about how the games we slave over and put our all into, die in a dumpster fire of corporate ineptitude. I've watched this dude for years, crazy how the same mistakes get made over and over and over and over and over again by our industry Like watching a permanently intoxicated alcoholic trip down a 5,000 mile…
Here's something we don't usually see. A dev from Concord recently made a post on reddit appealing that Marathon not face the same fate as Concord given the comparisons being made online in gamer communities. Its worth a read…
this is her with pupil animation on the right eye. https://youtu.be/0FNZlGKG2dk I do not have a problem getting emotion from the face. Im looking for a subtle looped motion that uses the least amount of motion this link and the one above have the same setup. while the eyelid is not rigged everything else can move. I could…
I find that the face is too much either gender. As much as a female mercenary might have qualities like being able to kick people's asses - her face at present looks like it could very well be male. Maybe a male vampire, but still male. Might consider making her brow seem less pronounced (Not necessarily on the model,…
I have a method but it may not be the best way- it's a kind of "fake" boolean I suppose- create another cylinder at 90 degrees so it intersects where you want to put the hole. Delete all the faces except one circular end cap, then use orthographic views to move its vertices forward and backwards to line up with the curve…
Hi there again - well, by "inside out" I don't mean to say that one should do a layered anatomy study in sculpt or anything of the sort. What I am saying is, if you were to work on your portraiture skills in 2d for a while (absorbing what makes a face ... a face), then your ability to make likeness sculpts will grow…
That's a great scene to choose! I've got a couple suggestions: The trees probably look great from further above but the current camera locations make the 'planes' look very obvious. I would take the canopy and angle the planes until they almost face the low camera. The one closest to the building is almost there. Lighting…
This is my first mech concept. It’s Racing mech made for Rally-like race but on two legs instead of wheels and with jets under your butt. Hope you like it! Modeled with Blender 2.83 and partly textured in Substance Painter (my first attempt in SP) and rendered with cycles. Hope you like it! Feedback is very welcome
One thing that comes to mind right away is the lack of support for baking passes with surfaces that have transparency. Especially troubling if you need to bake AO for vegetation or hair or whatever that's opacity-mapped. Also the trouble I get with overlapped UVs. Often game assets have symmetry or reused parts, that can…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…