I disagree, r_fletch_r: it can be a super speedy way to do --certain-- things if you know what you're doing ...and it gets you a *pixel perfect* match for a diffuse(unlike a lot of the grayscale height-to-normal conversion tools, which create a halo). This makes it a perfect trick to use with a hand-painted diffuse.…
Hey Morgan, 1st off: Wow what incredible progress you're making! And the site design is very clean and pro. Good work! I'll break down some feedback for you: Basic fire: A great opening piece. Maybe the bloom is just a bit too high for my taste, but that's very subjective. My biggest advice would be that every piece of…
I have been wanting to do this for some time, but the thread was created by you guys and its our most popular thread, so thats why I (re: we) haven't acted on this idea. But I'll put it out here and see what you guys think (please quote this post so we can easily see who's commenting specifically on this idea). Close the…
Fuse just listed pretty much what I am missing when it comes to modelling. The things I can't model quickly without are universal "Connect" (plus connect-2 and connect-3 to quickly insert 2/3 edges into a selection), universal Collapse, and a toggleable system of working in highpoly (High Quality Preview in Maya is…
Those are some excellent points, CrazyButcher. It is especially true that Sauerbraten is limited in the scope of game that can be currently made for it. Sauerbraten is very much targeted at the development of simple, Quake-style FPS games. If you want more from it, or to create a different style of game, you're going to…
Welcome to the churn n' burn. This is how most large studios are these days, and the reason why I've stuck with indie dev. Doesn't matter how fast you work or how good your art is, they'll always keep asking for more until you break at which point they'll find a replacement easily and quickly.
It has been a while since I used Cascade, but a couple of quick crits (I'm assuming that you are going for a semi-cartoony/Diablo 3 look): Ice: Not sure why you present this in a different setting, doesn't really seem to add anything. You could try a bit of distortion on the crystals and varied their size a bit more. There…
I like to use the Advanced Painter script for 3dsmax, it's toothpaste and spaghetti mode allow you to make wires really quickly because you to paint your wires where you like on any given piece of geometry. They are kind of poly intensive but can be optimized fairly quickly because it uses splines. I normally bake them…
Guess I'll start a sketchbook since Mokoto is still very much a WIP. Always wanted to do a chibi. Since this is my first attempt at a chibi style character I wanted to keep things simple and decided to go with a personal rendition of Motoko Kasanagi (Ghost in the Shell) for this exercise…. Gathered reference I'll be using…
Hello! After some requests, this is a breakdown and quick walkthrough of how i created the scifi corridor i recently finished. The scene is inspired by this scene: http://cghub.com/files/Image/103001-104000/103206/737_max.jpg Created by Sam Brown (thanks people in the community for pointing this out) This is my first…