I was wondering if anyone knows if I could record a video in my Unity scene in a high quality than the amount of pixels on my monitor?? Also, how do I know if my quicktime is H.264 or not?
I tested Unity's de-lighting tool on a rock scan from a few weeks back, here are the resuts! model A bit about the process here: https://petemcnally.com/2017/07/26/afternoon-de-lighting/
Sure, as long as you also post your progress on your wip thread over here. It's up to you to see if the ideas are really too similar. There is a good chance the results will be pretty different from an artist to another even if the initial idea is similar. No, only real time engines (Unreal, Unity, Toolbag, etc.)
You can access the asset store from Unity itself. I updated my Unity version to 3.1 this morning. I don't know if it was there in the previous version. It's under Window -> Asset Store There is a good chunk of stuff in the store already.
Ok hope someone can give me a little heads up here. I want to use multiple materials for an environment running in Unity on IOS prob, everything above 3GS, now here is the issue... I want to bake the shadows/ambient occlusion to a separate UV channel, I have been told this will give me a drastically large hit to the frame…
Hello, I am looking for an artist to help with taking an existing architectural model and creating PBR materials in Unity, along with lighting it. Please send me a link to your portfolio and your rate. The job is immediate. Thank you
You will work with 5 other 3D artists on the environment. What i need is someone who is experienced in unity. Can make shaders himself and do the level design. I want AAA graphics no less. You also need to be able to help with finding solutions to problems. You will NOT rely on assets from the assets store unless…