I'd love to see it with good lighting set up, I think that could really boost the scene. Ill not repeat what others have said, though I do agree with it all. Your individual props are looking nice, too, but a couple of things: Maybe the metal on the lamp post could be sold a little more as metal? A smaller spec spot…
Armanguy - its improving , but I don't like the tin harsh lines which are trying to define a highlight along edges. loooks a little old schoool. little lacking in detail too ie broad panels with nothing breaking them up. Cojax - i like the silver door very clean looking.
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
Buzzkill, but this is not good reference. Do NOT use this for anatomy practice. @b_fair, Stick with actual 3D scans of real people (3d scan store, triple gangers, etc.). Don't use DAZ, unless you want to stifle your ability to read actual form & scale with accurate depth of how the computer sees the human body. I would…
Oversexualized stuff is becoming increasingly boring Artstation really is becoming Deviantart Asian anime/manga type characters on Artstation with mostly showing upskirt , schoolgirl dress and pany shots are also getting increasingly boring. Doing artwork only for likes and follows is sad Ghost in the shell is an awesome…