just dug out the old link. is this obsolete stuff, perhaps? anyway worth a try i guess: http://www.drone.org/tutorials/normal_maps.html originally mentioned here: http://cube.phlatt.net/forums/spiraloid/viewtopic.php?TopicID=395
[ QUOTE ] mattf, you guys put a lot of work into this stuff and are releasing it for free, that's above any critique in my book. Good going [/ QUOTE ] "BraveTree: Character Pack #1 $39.95 USD Bravetree Character Pack Download Download Size: 12.2MB" Doesn't look like its free.
[ QUOTE ] yeah Motz. The lack of players is disappointing. I am really enjoying this game but it's hard to find a good match with a decent ping too often. [/ QUOTE ] I'm finding this problem also theres not enough players out there. I read that they only sold 39,000 units which seems awfully low for a UT game. If you check…
I've toyed with this just a bit, and met with little success. However it looks like the shader needs some certain hooks for maya to be able to parse all of its stuff.. heres a link to a very basic FX shader that DOES work with maya's ashli shader http://www.highend3d.com/maya/downloads/shaders/3949.html it also has code…
_Shimmer: - Thanks, (btw i dig your work!) Gotta take a break today, have been trying to work less lately Will post more images later! - BTW, this model is 3995 tris, forgot to mention it - Poly density is higher in upper body and in head.
alright - finished the lowpoly it's around 3900 tris and therefore a little more than I actually planned... quite a lot are spent at the head - though I'm not sure which loops I should get rid of to keep a good animateable mouth
i picked it up at circuit city for $39.99 on sale yesterday, it comes with gold account 1 month free, i could care less silver is free and fine with me, im mainly just going to mod in this game anyways, anyone else besides me imported any models in the game yet,
Hey thanks wallasaurus for pointing me in the right direction. I found this shader online. http://highend3d.com/3dsmax/downloads/shaders/DirectX-9-Shader-3948.html The alpha maps didn't work with it so I ended up e-mailing the guy about it and he fixed it so alpha maps work. So now Im set. Heres the results.