Hi Adam, thanks for your great feedback, i added more hang time on graph editor, and it seems better Link : https://syncsketch.com/sketch/daafc2fa56c2/#339312 Im i ready for the bouncing ball over screen ?
Yeah I know what you mean. Coming from a Maya/Max background I actually found Modo a bit difficult to really grasp at first. This post has a great video about action centers, I put up a link to more recent versions Senecas scripts earlier in this thread, you should visit his website anyway as it's good for showing you what…
Well, I decided to dump that stupid armor and work on the body of the tiger first, cause it looked like crap. I will lateron extract some armor from the body and add some further clutter to it. I just began adding some loose clay brush strokes. Doing this from mind without any reference, cause I thought it didn't need to…
heyo! here are some good tutorials for the handpainted feel paid: http://3dmotive.com/series/hand-painted-texturing.html https://gumroad.com/turpedo free: http://blog.bitgem3d.com/post/33293411529/3d-hand-painting-workflow-02 http://www.pinterest.com/pin/404690716489171325/ http://www.pinterest.com/pin/404690716489491647/…
Thanks for your help earlier, I've got this so far: fn getNumbers =( local listArray = #() fileS = openFile "C:\\numbers.txt" mode:"r" while not eof fileS do ( lineInfo = readLine fileS append listArray lineInfo ) close fileS for i in listArray.count do ( print i )) My only problem is that my last for loop doesn't work. If…
After I had finished the HP base I have refined the High poly model as well as created a LP for the Model and baked a normal map. LP - 33,392 Tris 3 texture sheets - 1 for body, 1 for head and 1 for clothing Next I am going to be working on creating hair using hair planes. LP with normal
This should be helpfull for recording a video frame by frame: https://answers.unrealengine.com/questions/33030/is-there-a-way-to-render-high-res-videos-out-of-ue.html You might still need to process all the frames in a video editing program though.
To solve the rounding problem, you can set the Spinner Precision here in Preferences. This changes the number of decimal places shown in the number fields (spinners). http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-33D130C4-9A18-485D-B80B-49BADE86354-3117.htm,topicNumber=d28e576871 Absolute vs.…