Its been bloody slow, but after trial and error, its the best I can do for low poly, though the helmet is such a pain, the model sin't complete as its a bit obscure under the shoulder pads and the helmet...its a pain. [SKETCHFAB]20c51329c8594023b10b522816956d3a[/SKETCHFAB]
Open vest 2, with or without scarf 1. Why does the revolver spin whilst it's loading? surely it should only spin once it's fully loaded? Everything looks awesome :D
You can use: renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, 0 To animate your uvs. You can use a control object, like the wheel rotation angle to control the offset.
Evil day project, or you guys called it Halloween ,hallo (shells?) nutn inside? what i thought about today about the name of this day. At a loss for now on what else to add to this without it looking or getting busy. Hints for the guessers, this is two designs (different time frames) together attempting to make them into…
someone from tech-artist pointed out the issue if (`size $objSel` == 1 && $flattenListNum = $UVCount[0]) should be if (`size $objSel` == 1 && $flattenListNum == $UVCount[0 it was suppose to be == instead of =
wat, a girl posted her picture? ON THE INTERNET?! did Hell freeze over? D: Just kidding, congrats. I got 2.5 more years of pain. Different kind of pain though. :/
I know I know, its a bit early for Christmas stuff, but that's never stopped stores from selling early has it? Anyways, Ive started working on a Christmas scene so I can get it done and released by Christmas time (Its too late for me to make any Halloween themed stuff). I started on the 14th and I do hope to finish up…
Hey Polycounters! Here is some of the work I've done on Need for Speed: Payback as cinematic Lighting Artist. There is even more on the artstation page. <3 Artstation: https://www.artstation.com/artwork/8lkQaw There is even more on the artstation page. Artstation: https://www.artstation.com/artwork/8lkQaw Cheers!
There are two buttons for this called Spin Edge and Align Edge. Second one should get all the micromeshes pointing in the same way and the first one spins the micromesh so it points in the way you want.
Good job, rigging is a pain. I can imagine those stones giving you a lot of pains haha. Would have been nice to see some hair planes as the silhouette is abit flat.