Yup, you gotta spill the beans on the DK ultimate dragon. I'm guessing you had to do it all manually? Decompile the skeleton and take it through the entire process?
Yuo can see in the concept the skeletons and the sand build up on the edges this is what makes it believable. Also the lighting has more contrast in concept.... sorry for double post :]
Ya mind if I scoop up that skeleton king sword? In the bottom right? It looks great. Here's my workshop submissions: http://steamcommunity.com/id/lotusx/myworkshopfiles/
yeah, this is all from blender 2.36 (fraid of 2.40 atm) using der_ton's scripts. Imported the corpse w/ skeleton, deleted corpse, rigged brak to it, and exported. Done.
If he is supposed to be wasted away then I would start by building the skeleton and then build the muscles and skin on top of that. Get the proportions correct and then go from there.
I like Skin Wrap very much. On Hellgate it reduced the skinning phase almost to a triviality, binding similarly-proportioned meshes to the same skeleton.
Kick ass. Thanks for posting Adam. Those skeletons were a nightmare to sort out but well worth their modularity. Hunter, you and Tohan did an amazing job with that boss! - BoBo