Big Sandwich Games is a game development and 3D outsourcing studio based in Vancouver, British Columbia. Founded by a group of industry veterans, Big Sandwich Games is dedicated to providing the highest quality in-game art assets to our clients. Our team's dev experience spans such titles as Bully (Rockstar Games / Take…
Wanted to improve on my foliage and learn sculpting in ZBrush for my next environment art project, so I started looking for some good concept arts on ArtStation. Came across some really nice concepts, and this is the one I ended going with at the end. Felt like this has a really cool blend of landscape, foliage and…
Notes about a modular workflow: Seen here is two minor variations on the same texture. As I work on texturing each character, I keep very meticulous layers inside Substance Painter, and I separate channels completely. For instance, the redness in the second image is a separate layer sitting on top of the splotchy yellow…
Hi everyone! I'm a freelance 2D Spine animator, open to all types of projects. I specialize in character animation but I'm also comfortable with VFX, UI animations, and general game animation work. Some of the recent games I worked on: Wardrum : https://store.steampowered.com/app/2680670/Wardrum/ Scramble Star Crossing…
We are looking for a talented and passionate 3D Artist who wants to make a big impact on our art team. Someone with a breadth of knowledge, whether it be more of a generalist, a technical artist or just a really strong artist in general. If you think you would be a good fit, Shoot me a PM with a portfolio link.…
Hello! My name is Nayaki and I'm a game artist looking for opportunities both full time, part-time, and remote. I just finished my master's in digital art for games and I love working on 3D Environments and Characters, particularly for VR games. These are the 3D programs I'm familiar with rated by level of expertise (1 is…
I'm looking for a 3d animator to animate 3d action female hero for a game. Animations include locomotion, combat animations, weapons etc. I'm looking for animator experienced in creating animations for a game in Maya with high detail character. Good fit for someone who enjoys / is familiar with action games ( DMC, Hades,…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
All the handset manufacturers are trying to be the dominant platform right now, so you can dedicate yourself to one or two platforms and you'll be alright. My picks are Nokia and Sony Ericsson, they are the most aggressive with consumer content and they both looove games. If you decide to go Palm/Pocket PC, check out…