I continued to experiment with the model and I managed to solve the issue by adding more polygons - so I added more edges around the issue areas. I thought that it was not a good practice, since you increase the number of polygons, but at least it helped with the low poly model's shading. What do you mean by "custom…
crazyfool : Thx for created such us this awesome thread crazyfool! lixiongcg : Nice to see u around men, He is a good choice for this comic theme. You`ve got multiple pieces of dynamesh there men, will try it out for bioware theme. Lets roll! dchung : She`s looks awesome! Love her face n stylish sillhouette. Dont u think…
Even though my modeling is not up to par for the Dominance War contest, I wanted to try & show my support for all you hard working peeps with your 1337 skillz This is my meager offering -DK =^..^= <font color="green">G</font><font color="black">O</font> <font color="green">P</font><font color="black">O</font><font…
I was gonna say it tomorrow, since its still... 48 mins till yer B-Day, but I'm here now, so... <font color="pink">H</font><font color="green">A</font><font color="yellow">P</font><font color="red">P</font><font color="orange">Y</font> <font color="purple">2</font><font color="green">2</font><font…
https://www.udemy.com/course/3dsmax-to-maya/ I've done some other courses by that guy and he's a great teacher ^ that might be good place to start. Only specific thing i can recommend since I don't know max is to learn the marking menus and just play around with them. Make sure you understand how you can "flick" to access…
I love it - especially the animations against live footage... I'm working on another major project that puts cartoon avatars into real-life apartments, beach and snow situations with live actors, so I can fully appreciate many of the challenges you've overcome. It's hard to imagine how anybody could improve on something…
I've been on the periphery of the gaming production space for more years then I'd care to remember, as a core gamer. Picked up my first game from the corner store in 1977, Atari's version PONG and subsequently recalling those halcyon days of my youth, throwing away an obscene magnitude of time playing the thing. Sat in…
Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…