Does that letter looked shopped as fuck to anyone else? There just seems like a lot of weird shit going on with lighting and hard black line on the paper, small-ass hand, odd angle of elbow, and the fact that there's no shadow on his face from the paper but the page would literally have to be inches from his face and IT'S…
Bugo> Sound interesting. How do you mean I should do this? In my other multipurpose shader I already have the possibility to color tint based on 1) how lit a surface is and 2) how much the surface is facing the camera. Could this depth info add even more to faking SSS? I'm not getting depth info in the sense "how thick"…
That probably would not work because that only fades out where it intersects geometry so you would still have a sudden cut off in the open air as in that screenshot. Your best bet is a custom UV'ed fog volume staticmesh, that has a gradient texture applied so it fades out in open air, or perhaps "easier" would be to use…
Grind: it is good to see Spader on the job again. he has a heck of a stage presence. sundance: I like the fact that Joe has said he could have gone after Paramount about DS9 but since he was already at work with B5 he decided that he wouldn't be the disparaging party and face the contempt of the trek audience, and did his…
Hi, I think I'm battling a combination of a few factors. Polycount - when I switch off foliage (each grass model is only 2 faces but there's lots of them!) I get an FPS increase so I think I better do some LOD models! Any one know a quick way of doing this? Shader complexity - I think double sided faces are slowing me…
Heya - About this new handle : IMHO it's really just a matter of looking at the reference in a more investigative manner. "How would this be built in the real world ?" Obviously this would be achieved by carving details over a smooth wooden handle. Meaning that the surfaces that are not carved in will have continuity since…
good channel about how the games we slave over and put our all into, die in a dumpster fire of corporate ineptitude. I've watched this dude for years, crazy how the same mistakes get made over and over and over and over and over again by our industry Like watching a permanently intoxicated alcoholic trip down a 5,000 mile…
I still don't understand the appeal of gigantic boobs. It just seems so unnatural. Anyways, The real trouble with anime/manga faces is that because of the way people learn to draw them, and the fact that they're highly stylized the topology literally changes depending on the view they are observed. Notice that the nose…
By looking at the screenshot from max (the one with the bush) it looks very repeating. This is mostly caused by the branch in the middle of the texture OR by the planes not facing the camera. It's harder to say the same about the CryEngine screenshot since it's so bright. I would advice you to use 2-4 variations of…
Here's something we don't usually see. A dev from Concord recently made a post on reddit appealing that Marathon not face the same fate as Concord given the comparisons being made online in gamer communities. Its worth a read…