I like Peris suggestion.. .its always easier to find a thread to make something when you are building on something that already exists. You can even remake an env that you were really attached or something.
Definitely hope I can do a metal slug env. It's my favorite Arcade game (as my avatar might depict.) It's probably gonna be my first attempt at stylized work. (and a full project for that matter!)
A good read here, from an env artist on Gears of War. More in the rest of the thread too. http://boards.polycount.net/showpost.php?p=678052&postcount=32 Another good read about modularity. http://udn.epicgames.com/Two/WorkflowAndModularity.html
I'm trying to find art dumps, breakdowns and showcases similar to the following envs: http://www.dreamstation.cc/wp-content/uploads/2011/09/screen7.jpg http://www.gameranx.com/img/12-Oct/halo-4-ragnarok-2.jpg Does anyone know a "genre" for that? Forest terrain? Highlands? :poly124:
update with final screens; Hi everyone! I'm working on sci-fi themed environment kitbash set. Creating modules to be able to build different sic-fi env pieces like hangars/corridors/rooms etc. Here is what I have so far. More updates tbd
Hey! I'm a self-taught Jr. Env. Art. from brazil. I need some examples of industry work on my portfolio, so I'd love to work for you! If you think it's the right fit, send me a message! Here's my portfolio https://www.artstation.com/andrefelipe
Hey all. Just gonna throw this one in as late suggestion for a hard surface env. I found this piece very interesting with its lighting, glass ceiling and blend of architectural styles. Surendra Rajawat https://www.artstation.com/artwork/48agAq
composition and lighting. i think this is most important for the quality of a scene, and at the same time takes the least effort to execute. i am not an env artist by choice, but still this is what i realy would like to be way better in.
But the fix is in 2019.3 https://help.autodesk.com/view/MAYAUL/2019/ENU/?guid=Maya_ReleaseNotes_2019_3_release_notes_html Many users on systems with newer, high-end CPUs like Ryzen 3900x series have reported issues and 'Unfold3D Process Error' messages when unwrapping or optimizing UVs. If you run Maya using one of these…
Hey everyone! We’re building DragonKill, a retro-style 2D MMORPG powered by Unity and the XRPL blockchain. The game is currently online during the second half of each month (from the 16th to the end) as part of its open beta phase. Our long-term goal is to launch full 24/7 live servers, and we’re looking for passionate…