The hacking terminal for the VR project SHADOW CORE. This indie project is in early access and and in the process of development.that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready for the game engine UE4. http://romanyukart.com/store/terminal/
Hi, here is some more recent work that I did for Pavlov VR. It went live earlier this year. I was responsible for multiplayer level design and environment art. Not sure if it qualifies for being part of my sketch book, but I guess that's a technicality...
Depends. What's your target hardware? Most people always assume PC/console is the target. But if you're doing mobile, or VR/AR, baked AO is nearly always going to win over realtime/screenspace AO. The hardware just can't handle it.
Check out this thread for some inspiration and discussion about scanning setup and process for hard surface stuff: https://polycount.com/discussion/184167/development-log-building-a-complete-car-from-scans-vr-game-dev/p1
I usually just follow people on FB..It is a nice way to fill my feed full of artists and goings on about 3D and VR. My FB is not terribly exciting- mostly pictures and the occasional link to something cool https://www.facebook.com/drew.hunt.334
I miss some days, but I'm back. Don't have time to work on the models above, but I will finish it. Now I start a sci-fi scene, with a holographic table. I tried to made it with the least of polygons for create a web-VR demo.
@PolyDjent I believe point lights and spot lights work with LPVs, i am using LPVs for a VR title im creating so im curious about the frame rate issues you are encountering what GPU do you have?
^^^ This right here is something every real-time developer should be paying attention to. Web-based CG + AR/VR is going to be (already is?) huge and will require specific skillsets that real-time artists/game artists are conveniently trained in.
https://www.youtube.com/watch?v=v8_3kl6axlA Great VR Hands & FP Arms Pack by Nature Manufacture, another cool example of what you can build with ASE. Currently on sale! Amplify Shader Editor - Product Page
Few news from the BlenderFoundation : The Caminandes short is in dev : FaceMap uesd for easy selection and animation : https://pbs.twimg.com/tweet_video/CT4lb0IWIAARok8.mp4 And some smart VR integration inside Blender : https://www.youtube.com/watch?v=WXEXaeNS7zQ