Does anybody have some experience using root motion animation in games? I want to test if a few of my assumptions are correct. I am using UE5 and multiplayer is not a consideration here. I have tested root motion for a third person player controller and decided that it was better to use in-place animation for that. The…
Hi guys New user here. Here is my situation. I am working on a scene(MAYA) with thousands of objects, but I don't need the objects that are smaller than a certain size. Is there are a way(maybe a script) of selecting multiple objects in a scene that are smaller than a size you specify(xyz scale)? This will speed up my…
(Big version) As I mentioned before, in the past a lot of my personal 'for fun' work has been dioramas or prop collections. My goal with OWHQ has been to produce a shippable, professional, functioning environment, with the emphasis on looks first (I'm an artist after all) but design a close second. For lack of a cooler…
Really nice work! At 2 minutes the reel is rather on the long side but you have a lot of detail to show so it should be fine. I love that you didn't just stick the gunship to a turn-table but gave it a simple environment. The site is easy to navigate, clean and the gallery thumbnails are big enough. As mentioned earlier I…
ah I see. You should of taken the link out of your signature or edited it to avoid confusion! Fail re-enabled! I don't like these little arrows, they keep moving position due to the different sized images. It would be better if all images were equal size, or if the arrows were permanently on the left and right sides of the…
The tops is more rounded, the sides are thinner and the eyes hole looks a bit different. Check the size of the sides too, maybe they re a bit too big. Also, your model seems a bit too broad for me.. the other one is a tad longer in vertical. Nose guard it also seems long to me... Hope it helps you :)
I must have been living in a cave, but I just discovered that you can link you blog to your flickr account, and upload images with a post directly to your website. Since a load of peole he have websites and want to display art, this might be very useful. Create a free account, upload you artwork (and categorise it to a…
I am not familiar with gamebyro so I can't give you much help there. I was going to suggest using UDK but seeing as there are others involved I am guessing you have already all decided on gamebyro. Overall the lighting is very dark in the scene and it appears that you have some texture stretching with the brick texture…
ah cheers for the site! I generally use 3DSK I've been using photo reference throughout but tried to adjust the face more to my own preference which was probably a bad idea in the long run so doing side by sides against photo reference has only been so helpful :/
Istonia: It slides surrounding loops towards and away from the selection. It's perfect for tweaking the hardness of sub-d edges! If you have one loop selected it moves the surrounding two loops in or outwards. If you have two loops selected side by side, it does the same thing as if there was another edgeloop inbetween…