Looked over the mesh... smoothed out the shell with some more geo and reduced the amount of geo on the cable. Also going to start over with the texturing as i need to be more clever with the amount of layers im using, because my old computer doesnt handle to many layers in SP well.
here are the materials @Paul68Rageous Thanks, a lot of my classmates and similar feelings about the saturation. I was trying to extenuation the difference between the ages but I may have pushed it a little too far. and for the blobbyness? (sp?) I'm going to go back into my normal map and tighten them up
Any release dates you could reveal? I've held off on using the 3d party autosave plugin after SP destroyed a file of mine and me anecdotally connecting that destruction to the plugin I had installed at the time.. (though arguably it could have been a dozen other things) ;/
Wow impressive comic style! Love both of them the unlit one and the cinematic! Did you texture all in SP? I´ve never seen anybody using substance painter to make hand painted textures. They tend to use bodypaint in the past gen and 3d coat in the current one
Looks like banding to me. Bake your normal map at 16bits (I assume SP will do so automatically) and make sure it's being exported as 16bits (png or tiff or .psd should do the trick). http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps/p1
For those who beat the SP campaign: How'd you get past that relentless assault on you and your partner sniper in the "15 years ago" flash back missions? The one where your partner's leg is damaged and you're waiting for the helicopter to evac you.. EDIT: Nevermind. Holy crap
I had no Idea there were so many AIP grads on PC..course I graduated in 96...Did any of you guys have Mr Zehnr(sp?) or that hippy Fran......Catizone was a good animation teacher...Pitt is a great town...I still crave Primanti Brothers Sandwiches
Of course it looks better than "the game". Its a staged screenshot with everything just right that never moves. The demo is set in a closed off, low detail pitch black map, plus its multiplayer which means everything is off/missing anyway to make it run better than SP.
She a mutant created by Tiberium? If so I thought Westwood always did those mutant types with these odd green spores on their skin to reiterize (sp?) the fact that it was Tiberium that created the mutant. Just an idea. I'm a huge fan of the C&C universe.. lookin' forward to this when its complete.
Hello, I'm new to Unity too. Do you perhaps know why my normal map won't show up. Its set to Normal (Texture settings). I'm using HDRP setup. The texture has been exported SP with HD unity pipline. Thanks. SOLVED!!!!