there are a lot of persons in pers head btw.. my strategy: to push as hard as possible to get through the "the-model/texture-looks-like-shit"-phase.. and this phase lasts quite long (esp. regarding texturwork) if you can´t push yourself trough this "ugly"-hole, than i guess u don´t make art (..anymore)
machuca : yeah ive been struggling with the bicep, I made it a bit more rectangle than before but it couldve been pushed further. thx for the pointer. rhoymand: Thanks for the tip.. Ill make the color tweaks when I make a final push for my portfolio. I made a quick fix on that flag until I paint a logo :) .
Great read so far and has made me look back on how I post. Pretty sure if it wasn't for the tech guys who posted and pushed me in the right direction, wouldn't be trying to code and make tools. Try to help where I can and tech section always keeps me inspired to keep learning and pushing.
Yes, I would recommend custom vertex normals for baking normals to any engine that supports them. Whenever there is geometry in the transition between two flat faces on the lowpoly, like a chamfer or a curved surface, like that chamferbox to the right at 6 minutes in the vid: ( https://youtu.be/_kONIPr_gBM?t=362 ), you can…
thanks for the feedback :D I have generally been working with the move brush as much as I can first before moving to claybuildup but i'll try to push this further today and get as much of the form in with the move brush as I can and try not to push into tertiary details. I'm always tempted to divide and get more detail so…
I'm at a similar point in life; similar age, similar career path, including getting into game dev in the later stages. I definitely got burnt out in my enviro/prop artist role. Felt like depression, and there was a period where I was able to push through it by reminding myself of all the people who would kill to have a job…
Hey everyone, I honestly never expected this post to get many comments on it, and it is nice to see that I wasn't ignored. Thanks again for taking your precious time for me. Yesterday night I went to watch a YouTube video to see how to model a hand, and here is my third attempt. It isn't done but it already looks so much…
While I see improvement, I think you need to aim for a higher quality bar. The horse definitely improved but I still wouldn't consider it very folio worthy. The last 2 pieces you posted are both quite mediocre and need a lot of work to be in a folio. Anatomy needs to be be pushed much further, texturing,…
are you offsetting with xnormal or do you have a custom cage. more than likely if you're offsetting the cage is reaching onto other branches, causing them to project over the actual one its pushed off of. maybe try making a custom cage. just copy the original mesh and push it out along its normals until it just covers the…
And finally, my current project. I started this specifically to push myself harder in Zbrush. I had wanted to make a mermaid of some sort for a while, and I figured if I pushed the "creature" side a bit more than, say.. Disney might, It would be a good chance to do a lot of sculpting. Not sure if I'll update this post as I…