Hey everyone, it's been a while! Here's my latest work, based on a concept by Dancheng YE. The goal was to stay true to the original design while making small grounded adjustments to sell it as a practical transport vehicle. More final renders, highpoly shots and a turntable up on my ArtStation and Instagram.
http://www.gamesindustry.biz/articles/2016-09-02-nintendo-cracks-down-on-fan-made-games A little word of warning to people making games using other peoples' assets, like ripped sprite sheets. Even if you're doing it with no profit motive, be careful about sharing it. Nintendo apparently didn't go after the game makers,…
If you'd rather just keep working on this piece i'd highly recommend you; First, use reference images, don't be afraid to get a bunch of images to use as reference to achieve better proportions in your work. A good way to use reference in ZBrush is to overlay them onto the mesh so you can get things exact, it takes a lot…
Hello everyone! We are expanding the team behind Steinvar, an indie Action-Adventure RPG currently in active production in Unreal Engine 5.8. We are looking for two specialists to join our international remote team. Social Media & Community Manager Take ownership of the project's social media and community presence by…
Made a small diorama that will be used to formulate the trims i need to make to texture this environment. Current number of elements to put on the trim sheet. Wood Beams, Small Bricks, Big Floor Bricks, Tiling Sand Texture, Tiling Stone Texture, Stone beams Working from this piece of concept art. Any comments/critiques are…
Hey guys, I'm trying to make a blueprint in Unreal Engine that will create static mesh array and place them on top of pedestal. I describe overall logic like this: * add meshes as components to blueprint * define tag for meshes that will be top of the pedestal * in construction script make array from components with…
I love color maps for control <3 The way I mean is like, it's the same as usual, except instead of laying in separate textures and assembling your base after-the-bake, you'd do the diffuse at the same time, with a bunch of textures (basically same as a color map workflow but with base textures) which bakes out all your…
Like some random phone taken picture of a sign, low res and blurry to something ready to turn in vectors ? I tried some Ai upscalers , Ai image generators , chat gpt . Upscalers are useless until you have already nice photo . Generators do something fancy and never what you actually need . I know Photoshop has some font…
[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
I don't know if they make more than someone in a studio, but as far as freelancers making commissioned art, people who make adult stuff generally make substantially more. A lot of people don't do it because of A ) societal taboos or personal morality, and B ) they get asked regularly to make some stuff that would rend…