seams, convex/concave and protrusion spots are a pain in the ass... okay so all of it can be a pain in the ass :P but I find unwrapping somewhat soothing... sort of like... tetris.
Sorry if anyone has already posted about this; had a quick search and couldn't find anything related. Anyone heading to Rezzed in London this year? I'm there on Saturday and it's the first time I've been since I (wo)manned the Gone Home stand a few years ago. Would be great to see some of you guys there! <span>:blush:…
Not sure how to specify a bug since every asset I tried hangs iPAKThat during loading or makes it spinning forever. Just tried with teapot from Max. At least it loads it and not hangs , then nothing , just spinning forever. Am I missing something?
Its been bloody slow, but after trial and error, its the best I can do for low poly, though the helmet is such a pain, the model sin't complete as its a bit obscure under the shoulder pads and the helmet...its a pain. [SKETCHFAB]20c51329c8594023b10b522816956d3a[/SKETCHFAB]
Open vest 2, with or without scarf 1. Why does the revolver spin whilst it's loading? surely it should only spin once it's fully loaded? Everything looks awesome :D
Evil day project, or you guys called it Halloween ,hallo (shells?) nutn inside? what i thought about today about the name of this day. At a loss for now on what else to add to this without it looking or getting busy. Hints for the guessers, this is two designs (different time frames) together attempting to make them into…
You can use: renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, 0 To animate your uvs. You can use a control object, like the wheel rotation angle to control the offset.
someone from tech-artist pointed out the issue if (`size $objSel` == 1 && $flattenListNum = $UVCount[0]) should be if (`size $objSel` == 1 && $flattenListNum == $UVCount[0 it was suppose to be == instead of =
wat, a girl posted her picture? ON THE INTERNET?! did Hell freeze over? D: Just kidding, congrats. I got 2.5 more years of pain. Different kind of pain though. :/