Looks good :) Your vegetation post is your weakest atm. The grass looks super fuzzy on the rocks, the rock texturing is a bit lackluster, and the rock sculpt/shapes don't look very convincing. Kinda looks like crumpled up fabric in the rolling video. Just like Magiton mentioned, I'd want to see wireframes, high poly,…
Hello!! I am currently working on a uni project where I make a hero asset in a scene. I'm making a crashed spaceship in a cave with a dead astronaut. Here's my references so far: Here's my current composition (green represents the astronauts location and purple represents the spaceships location): Here's my astronaut so…
Did some detailwork! I really try to not make this thing look like my other kitbashed vessels - I put thought in it and give everything a purpose (well, more or less everything :) ) to make it look believeable Here some sort of layout, to make things a bit more clear: Red: Weapons. Torpedos in the front, rockets on the…
Hi @kysg I would exaggerate the scale of the building. Definitely make it taller that way when you look up at it in first person it will feel like it's looming over you. I'd also expand the rock either side of building so it fills up more space in the screen. This will make it easier to check your scale and look of the…
My design is based off of the Aboriginals legend of the Rock Cod fish - Alakitja: http://www.questacon.edu.au/starlab/the_southern_cross.html According to the story: "The two brightest stars of the cross, Alpha and Beta Crucis, are the Two Brothers. The fish is the dark patch close by (the Coal Sack)." So my design is…
Hello - 1- In Substance Painter, the viewport rotation reacts differently depending on whether the user starts the alt-click-drag rotation input over the empty space around the model, or over the model itself (if the input for viewport rotation is started over the empty space, the model stays centered as previously framed…
Here are some estimates of mine, based on what's expected of me, and based on what I can do. I left out things I've never done: (After each estimation, there should be a "depending on everything" appended) AAA Barrel: 2 days Medium Quality Barrel: 1 day AAA Water Well: 3 to 4 days MQ Water Well: 2 to 3 days AAA Boulders…
Done Done! Rig and marmoset setup is done! I got a little caught up in learning a bit of Rigging, so apologies for going dark for a bit! Also, I decided to have a go at making he's first prop; Onoki's particle style Jutsu! The last thing's I need to do now is explore some poses, Do some research on how to nicely display…
Hey guys. Sorry for the lack of updates. I passed my final review, thought I'd post the fly through video for any final crits. I'm so ready for a new project but any comments I will definitely take into consideration and apply towards my next work. My project partner Jen Gomez did the characters and their props. She also…
dmightyone and nilknarf: Thanks guys, you both rock! Baker - Nah, I'll probably do a bit more to get general facial proportions down before diving into expressions. It does look a bit like Locke from the front, something I've been wrangling with since it's actually meant to be Ben Kingsley. I think that thing with the nose…