In Maya the first is called a Bend Deformer or non linear bend deformer . Help file has more specifics on how to use it, I'm sure there are tutorials out there its a pretty popular tool. The second is found in Animate > Motion Paths > Attach to Motion Path (this causes a object to follow a spline). Then you can go, Animate…
You should spend some time sculpting that terrain out. It would be neat to see more of what is like outside instead of some generic rocks. If its desolate, to see some sand and dirt drifting from the cliff side... maybe see some nice shapes that can break up your linear composition. I'ts looking pretty cool though. Keep us…
HI, guys, I started using Quixel few weeks ago but I have a problem matching result in Maya 2017. In 3do I see one thing but in maya other. Colours in Maya are not rich usually bland, sometimes normal maps are not visible at all. When I export Arnold (linear) colours are off completely, Arnold(Srgb) gives closer…
This behaviour must have been introduced as a "fix" to something else? I just revisited a heavy morphing project done in 3DS Max 2009. At the time I was doing all sorts of linear and progressive morphs between human models at different ages. Not an issue. Now opening the meshes in 2022 gives me this weird behaviour, where…
So as soon as I have posted the previous thread, I got in touch with my friend Alex Vinogradov, who hinted that the custom stencil for custom depth pass can solve my issue with getting different outlines for different elements, I'll look into that. He had also shown me how to create a simple custom node plus linear…
I agree and think the concept lends itself to a stylized / hand painted look. I'd go ahead and block in your key and fill lights on a project like this. Lighting is a big driver of composition, form and color. It can be helpful to iterate on it throughout the process rather than thinking about it as an end point in a…
more renders! i rly have to get used to the linear workflow... makes postproduction hard for me :D need to dig deeper with renderman but i feel like it can be super nice! turntable: https://vimeo.com/133809381 yeah it would be awesome to render it in marmoset, but i have to buy it first since my trial already expired...…
Jesus there's so much black here that I can't wait to read once I've finished the game. Having a great time, though I really hope I get as much out of it the second, third etc. runs. Especially how linear Dark Souls II was. I'm already trying to plan short-cut runs but doing it spoiler-free without knowing the full game is…
Ai La is short for Art Institute of Californa: Los Angeles. Demo is the last year you have there. I want to second what Turp said. There's a lot of things in the concept to convey the sense of chaos, but due to how neat it all looks, it just comes off as clutter in yours. For example, there are two massively bent girders…
@ AlexCat Personally I like this setup of using different colors of lights that are warm, rather than keeping them uniform. Personally I think it looks much more interesting, rather than sticking to a very linear set of hues. But that's just me. As for the tunnel I believe it looks better with some cooler fog tones thrown…