Sorry for not replying to you guys, I always try and wait until I've got something worth showing before I reply :D @zxcman - You are totally right, I actually spent a couple of hours yesterday scaling everything down to fit, the whole scene is actually 10% smaller now and I'm alot happier with the scale, the car fills the…
the texture is decent, but here's some things i noticed. 1. these chip shapes are so fantastic, but since the surrounding areas (marked in the image) have a bunch of noise, so the chips are getting lost. ditch the random 1px scrapes and maybe try moving that black noise to the specular only. 2. blurry. 3. what material are…
We're still looking for VFX artists for this. Here are some more details of what we're going to need: Healer 1. Heal effect. Particles will follow her hands as she conjures her spell, then when she casts the spell effects will shoot out away from her and a column of particles will surround the target of the healing spell.…
Hi. Like the design and sculpt. good job starting the texture. Im still learning to texture, so take what I say with a grain of salt So the way I have been taught to texture is when ever I put some new information on a texture, is to ask myself why its there. Is it a evolutionary trait, adaption to the environment, or…
Had the same debate in work the other day and thats why I posted it. The responses were much the same and some people also felt butt hurt. If a global effort was made to make an impact on poverty and increase the living standards for everyone you would see a decline in war zones which means smaller budgets for the…
Looks pretty cool so far, and certainly you are approaching it in an organized fashion. Yay! Nice materials so far, as well. The inspiration reference seems super grunged out, damaged and maybe never cleaned, so adding more dust and gunk to the materials should help them (or maybe you just haven't gotten to that phase with…
Synopsis After playing "Alice Madness Returns," I was inspired to make my own reinvnention, only with the wonderful world of Oz. This game could simply be called "Dorothy" and likewise be a more exaggerated telling of the story, based in a modern setting. I've decided to give the characters a sort of class-based role,…
Probably cut a hemisphere into 4 pieces, making 2 modules. One piece that tiles around 3 times and one unique piece that contains the damage. It should be fairly easy if you leave the objects pivot in the center, when you import your slice all you would have to do is copy and rotate it. I would start with a sphere, which…
Heya! I've been working on this little thing on and off in my spare time! =) The idea is basically to try making a isometric game like Path of Exile or Diablo, but focusing on the vertical movement, and the exploration that comes with it, found in the souls series. As most isometric games seems to be tied to navigational…
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…