Angel-funded VR startup is seeking a contract Rigging Artist who is familiar with Unity and standard bipedal rigs/controls. Hourly rate commensurate with experience. Please send a PDF or web resume and link to a sample of your work to thefutureofvr (at) gmail.com.
Looking for available, freelance environment modelers with experience in creating assets for realtime, VR/AR game res models. Looking to start today, if possible, or 1/24 start if that is next availability. Any interested parties, please send an email to resourcing.3d@buck.co. Thank you!
I wonder if they will ever finish Doom 4, I was really looking forward to it. occulus+omni bring it on :poly142: [ame=" https://www.youtube.com/watch?v=WYG7xGFByJ8"]OMNI: Virtual Reality ( VR ) Movement (KickStarter) Oculus Rift - YouTube[/ame]
LOOKING FOR TEXTURE ARTIST Im making a ward for TI7. Modeling is done, animation is waiting and wont start until the model gets colored=) If interested, send me a email at: legice2@gmail.com or on steam legi ( oid with a VR headset profile pic )
After finishing some long and short term projects, I am available for work again. The highly stylized stormbound project, iOS/android: http://pestibug.nl/Stormbound.htm Erasmus University VR project, iOS/android: http://pestibug.nl/Erasmus.htm
thank you, at work we have been using the baked lighting filter a lot to create stuff for mobile-vr but I think this might just be the next best thing for us. thanks for making this. will check it out.
You mean lighting not lightning. :) Vertex lighting is still used quite a bit on mobile for performance reasons. I bet we'll see it used a lot on first generation VR, at least until the hardware catches up.
There are very few times as a game developer that I've seen something on this site that I found truly "breath taking". This environment is certainly one of those times. Can't wait for the vr and sound updates! Great job guys!
Finished up this real-time portrait. My goal was to aim for a quality high enough to be used as a digital double in film but, optimized for games/VR. All running in Marmoset, sculpted in Zbrush with no scans, detailed with a mixture of hand sculpting/custom alphas and Texturexyz, textures painted in Mari.
I figured out how to handle the opacity maps both in Substance Painter and Unity. The best part about these trees is that each one of them has 11 polys. This tiny world, once finished, it will be part of our VR Space Shooter