@Orb: Thanks man :) Your crack brush has come over to join me for this one @CybranM: Thanks! @ Geno527: Thanks, I've been working hard on it. I think I've dreamt about it once or twice, probably not a good sign o_@ So another update. I made some icicles and as usual had great fun on the high poly. Messed around with a few…
If this is forced or applied too bluntly the 70dollar game that stops working after 5 years will turn into a 20 dollar a month subscription that stops working after 5 years. I support the spirit of this fully. I don't think you can effectively legislate it
I too are a member of the holy church of add/remove inbtween. Seriously, hands down the best way to adjust timing that I know of. No fiddling around with expending the timeline and selecting keys to drag around. ALT+z and ALT+x is where it's at. Your're in a world of pain if you use shelfbuttons for this kinda stuff, makes…
I indeed worked way more hours as freelancer that I ever did in studio. ( did up to 18h a day, don't do this kids...) However in studio I felt like it was ''forced'' on me while at home it was basically my decision to do so (I had taken two different contracts at once, I was responsible for working that much) Like Ysalex…
Hi everyone, I have a issue with the Volumentric Scattering and the Raytracing, once the raytracing and the volumetric scattering is on, the mesh polygons begin to be seen. Anyone knows what is going on? The mesh is smoothed. With Subsurface Scattering is working fine. Thanks. The third picture is exaggerated so that you…
@Noren @Neox @Eric Chadwick Thank you guys so much for providing me with valuable feedback. it helped me complete my project. You can find the full project here : ArtStation - Verasia - The Seven Sorcerer Town, Manoj Ravish Please watch the Cinematic Video I made : Verasia - The Seven Sorcerer Town (Cinematic Video) -…
Thank you very much for your feedback. It really helped me to see my mistakes and reconsider my approach. I’ll revise the topology of this piece based on your suggestions. As you mentioned, I tested the second example with the long thin triangles to see if they would cause any issues. While they didn’t seem to create…
Hi folks I'm back! Took a break because of Thanksgiving. I got to the texturing part finally! I'm running into some issues though. This time I focused mostly on the base of the model, I used a Smart Material to start off and added some of my own things in there and tweaked things a bit. Added color variation and a subtle…