Hey there! I'm working on a bust for a school project, and I'm really trying to challenge myself and get a close likeness. My subject is dear Al Capone. I would love any and all feedback in order to get the likeness nailed--it's a real challenge so far. Quick reference board, to get an idea of the reference I've been using…
I just joined Polycount and am having my first look around. I, too, am developing a Western environment and was attracted to yours. (My world is a bit earlier, circa 1884.) I'm at the beginning of the development process. I'm creating a unique mining camp, a classic Western town bursting at the seams, and the ranches and…
Awesome changes man! Thanks for the paintover, it helps a lot. For me, paintovers make a lot more sense than text crits. I agree with pretty much everything you changed there and started to makes some of the changes. The only thing I'm not sure of is the belly, so the image show the previous belly vs big belly. I think I…
Hello, I´ve done a lot of Mechs and hard surface stuff, in the last months and i always wanted to do a nice realtime Bust with all the fancy SSS and translucency. Finally i took the time and here is it ;) It has 25 000 Tris without the spit Object. And there are 3x 2k Textures on it. It took me about 10-12 hours to make…
The main thing I am concerned about is that the guy I have been talking to wants me to start work on things we have discussed before I have even seen a contract... and that just doesn't seem professional to me. What do you guys think? Additionally... at the bottom of his e-mails, it says.... CONFIDENTIALITY NOTICE The…
Thank you for sharing and nudging me a bit. Appreciate it. I'm going for standard game asset, normal wear, meaning how it would look going into battle or in your inventory. It's been used in battle before for years, but not very recently per se. It should have evidence of being a vehicle for heavy use, but still clean…
Hey polycounters! Im working on a bust of an old man in Zbrush atm. Im right now at a spot where i find it hard to push the model to the next level, so i would love to get some feedback on what ive got so far. Would really appreciate all feedback and critique you can give me!
Hey all! I just moved to the area for my first Environment Art gig, and I don't really know anyone out here! So I was wondering if you all had any groups or meetups you would recommend, so I can meet some cool peeps. Like you! I know the polycount meetup was just a little while ago, too bad I was still in Idaho for that! I…
http://www.planetunreal.com/ivangraphics/hollowmoon/ Man, I just downloaded this single player mod for UT2004 called HollowMoon and it gave me a mind job. It's 3 levels and mostly unfinished, but holy crap. It's like what Doom 3 could have been if it was all horror and no stupid action. The art direction and audio is…