Hi Artists, I made a tool for making Hair textures, currently in Beta and getting improved on a regular basis. I made it available to buy from Artstation: https://robertramsay.artstation.com/store/j7PY/hair-strand-designer-v1285 Check out the latest videos on my YouTube channel https://www.youtube.com/watch?v=Sw-7spDjEl8…
Hi renderhjs, The html interface needs some work, 'tis true. Brutally honest & frank is cool. Thanks for the input, I will improve those html landing pages soon. Infinity doesn't require proprietary plugins - it introduces a new XML based scene description format I invented called XSG. It's a lot cleaner than X3D though is…
Yow Travis, Succeeded, not deleting that much on my side. Only 35k out of 2.35Mo lines. >> A way to recover a .ma file (did it once or twice years ago) is often to start by deleting all 'set attrib' lines at the end of the .ma It generally helps recovering at least all of the meshes inside. But tends also to leave you with…
Christ that is the worst Wiki software I've ever encountered... If anyone wants to port these articles from mediawiki please do (I couldn't even figure out how to post an article at the polycount wiki...) Here are two technical articles, one slightly unfinished on shaders: http://www.twcenter.net/wiki/Shaders and another…
FL may be nice right now but there is nothing nice about dealing with summer soup. I lived there for 2 years and in the summer it was horrible, but fall to spring is nice.
SP 2018.1.2 A new update for Substance Painter is now available! The main highlights of this new build are improved baking speed, revamped save system, Chinese translation and the ability to switch off the new padding method. If you encounter issues saving your project, refer to the documentation. Added: * Summary:…
Hey Kevin, thanks for the feedback. In fact i agree with you, i know environment modellers come as teams and not as an individual. However, i'm not entirely sure whether you've read everything i've written (doesn't entirely matter but i'll explain my intentions now.) My current showreel in production is 'hardsurface' and…
I'm sorry to say that but these UVs are likely never going to work... Seems like you UVed every single piece as an indivudal gameart objet - but I'm sure you could reuse gradients and color all accross the model... And since this model is more like a film model in term of complexity why not take the whole leg and UV map it…