I really think the idea is super cool! As for Rakan's head I'd go with B or C tbh as his hair are kind of a must have else he'll look really wierd and not much like Rakan. Maybe give him a new haircut (a bit like the bird u showed on the pic) For Rakan's body / armor I'd go with B or C too as these rly look badass already…
I think all these discussions about "objectifying" someone aren't helping anyone. It's like we are working towards suppressing every thought we have in favor of a politically correct and socially accepted opinion thereof. It's like in Big Brother when suddenly country "C" is the enemy, even though before it was country "B"…
Thanks for the kind words everyone! :D Currently, I'm really not sure how i'm going to tackle the LP yet or what is acceptable for a first person weapon like this :P It has been suggested to me that 5-7k is somewhere around what I should be looking at...any insight would be great :) For the LP barbed wire, I did a few…
Hey folks. So, Precious messaged me about the idea I had previously expressed and would love it if we made it happen for Kevin. The idea was setting up something here on Polycount, a special remembrance competition, where we Skin (texture) his old SDK's, or some similar effort. I don't know if there is any way to monetize…
@myclay May I point out that your screenshot of viewpaint is really the exact interface of Avid's Matador, so it was likely cobbled together with duct tape from commercial software somehow at ILM. Also felt truly awful to use (Matador, that is). Not envious of super secret inhouse software if we're counting that one. B)…
Good variation. Unique designs. A character artist usually now can work without A-Poses, so this isn't a problem. Depending on who you work with, I notice the back side is often not designed. 3D artists will need to design those on the fly, which basically depends on the 3D artist's design skills. It doesn't work with…
Maybe I misunderstand, but you can bake the textures from one model to another. It's possbile in Marmoset Toolbag and I believe is also possible in the Substance bakers. This is usually faster and easier than doing the transfer manually. So basically this is what you can do: Model A has the textures you want Model B has…
If I had to draw a paralleled... Software A is like a manual transmission. Software B is like an automatic transmission. It doesn't really matter which software is A or B. The point is, if you learn to drive both ways, you can drive any car out there. Don't handicap yourself and don't stress about leaving one for the other…
Because you're trying to use a level-event scripting tool to implement game mechanics (which should be implemented in script). Think about it logically; of course that won't work. When you touch the trigger, you use the 'Attach to Actor' node to attach object A to object B. If you toggle the trigger, you're still just…