about your chosen 3d / 2d software? the main thing that cheeses me off about max its its inability to let me select the freaking poly i click on, here is a common conversation between me and 3ds max me: " hello max, i would like to sellect this ply that i am clicking on" max" ok so you want the poly behind the one you are…
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So this seems to only be a problem on this particular zpr, but there's this faint grid running across the zbrush screen and I noticed it showed up after I played around with some matcaps. I know the lines arent from the mesh because I turned on polyframe and tried remeshing to see if it'd do anything and it didnt. It's…
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Hey Guys, I'm working on problem and wanted to see if anyone had a suggestion. I'm trying to prevent OpenGL from rendering outside the 0-1 uv space. My mesh is larger and currently requires me to clamp the edges to not have the extra parts of the mesh redrawn with a texture mirror. Or I have to redraw the outter bounds…
Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
Hi all! I'm trying to rearrange some polygons in quad draw, but I'm getting a little frustrated with the snap feature. Is there a way to toggle this on/off? Also, if you see anything wrong in the topology, let me know! Thanks!
I've started creating quite a few materials in Substance Designer and I want to display them in my portfolio but I can't get them to render nicely. I'd like to display them similar to Daniel Thiger I'd like to bring them into Marmoset but can't get them looking as good as in Designer I also I know I can render a screenshot…