[ QUOTE ] We're interested in developing an exporter for our Marmoset Engine mesh file format. Any comments before we jump in? [/ QUOTE ] In theory will be easy to do a mesh importer for xNormal using its C++ SDK and Visual Studio. You just need to implement the IMeshImporter class and output a Geometry with the positions…
The optimizations you seem to think that are revolutionary, are mostly reduced asset complexity. The models are 1800 poly max, doom3 was around 3.5k in some cases. The multiplayer was cut/paste from q3 litterally, hence the rocket speed being slower, they did'nt account for the different scale size. All i'm saying is that…
Thanks for the feedback so far guys, its greatly appreciated. @ DnS - I agree that the scratches could be pushed a lot more. However, it wasn't my intent to make the gun look like it had gone through several wars. Patrick Svensson did a great job with his UMP 45 model (http://boards.polycount.net/showthread.php?t=65478)…
If you had posted 3 weeks ago, I would have advised this one: http://www.hotukdeals.com/item/651257/dell-studio-17-i5-520-ati-5650-8gb- However I think the price has expired. I would keep an eye on it though, it might go back down. HotUKDeals is a good site to check out regarding good offers. Yesterday, you could buy…
I must agree about bugs...... I have been using max 2010 in a Virtual machine (on a hackintosh) so I expected slowness.. But it cnstantly crashes (I am only working on a 650 poly model) and for some reason undo just stops working. Such a pain when you make progress and need to undo one small thing.
I gotta say I'm excited about this. I too use my Intuos3 with my laptop quite a bit, and if I'm sitting on the couch and my laptop is on the table, I've got the 652 foot cable all over the place waiting for someone to come trip over it and send my Intuos 3 and Laptop in varying directions. Ok so if you're only ever at your…
I called wacom, got my tablet working again. my problem with doing this curve stuff Snowfly, if i check my .dat file after i've saved it always says this UpperPressureThreshold 5 LowerPressureThreshold 65525 PressureCurveControlPoint 20 0 819 1024 1638 2047 Low pressure should be 1 right? i dont get why it keeps changing…
you could make a noise texture, and then get with uv scale on 1 pixel of it, then you could make a random seed value which controls the position of that 1 pixel uv. So if you have a 256x256 texture you have already 65536 possibilities. to make every settings value different just make +10 u for every value, so for example…