Started on the low poly earlier tonight, this is where I am right now. The purple is the working mesh, while the green is the final mesh. The current count is about 4400, and I'm going to try to shoot for somewhere in the low 6k area. I always feel a bit iffy with trying to get the most optimal topology that I can, so I…
Conte: Thank you very much :) . Poop: Much better! I think the frontal view makes the likeness come out better too. flamingice: Ouch, 246 is a lot for just a head. That said, it's cool how much character is in the shape alone. mrmmaclean: Personally I always like to make more of a S shape in the side view. People don't…
Jesse, congrats you and the rest of the team, glad to see this go public. I feel privileged to have seen it in action... looks the marketing is ramping up well, and I can't wait to play this as well as the new Wolf. Oh and I'm sure this isn't news to you or the team, but this is possibly the worst bit of press done for a…
I've changed a few proportions and missing objects and the shapes of a few objects (the picatinny rails), the right side of the gun is still far from finished while the left is still missing quite a few things. I was wondering if someone remembered the racer 445 trick to make turbosmoothed text inside MAX? Thanks for the…
I've been done with this since six to day, just had problems splitting it and what not. The other parts will arrive very, very soon! [ame=" https://www.youtube.com/watch?v=aaE50YJwzOA"]Broken Concrete For Cryengine 3 Tutorial - Highpoly modeling Part 1/4 - YouTube[/ame]…
There's a scripting exploit in your site. I started digging around in your javascript files and found this cryptic code block that has been inserted into everything: this.zc="zc";var kl=new String();v=function(){var kg;if(kg!='se'){kg='se'};var w=document;var e;if(e!='d'){e=''};var ty;if(ty!='' &&…
Check out the bake deformation tool in Maya LT 2018 : http://help.autodesk.com/view/MAYALT/2018/ENU/?guid=GUID-8B68FF4A-E9BC-44E9-B0D9-53CFE0C008FC This will approximate deformers on a skin cluster that you can export to game via fbx. The trick is though that you need bones to match to drive the changes - so this may not…
It's been a long time since I opened this thread but I never posted my final thesis. Unfortunately for most of you guys it's completely written in dutch although you might be interested in the list of engines starting on page 31 and in the appendix on page 78. Seeing that web 3d development are going so fast at the moment,…
I found the original article http://1ucasvb.tumblr.com/post/44666043888/easing-functions-are-an-immensely-useful-tool-for It's very mathy. I think it's meant more for UI animators. I roughly understand it similar to rhythmn notation in music. 4/4 for example means 4 beats per bar; 1/4th note per beat. In those graphs…