Normal maps allow the artist 100% control over the lighting within geometry, which are far more powerful than bump maps which only allow the hinting of raised/lowered areas inside the face. This also allows vertices to be saved as some surfaces that would require a double vertex to create a hard edge can be lit by a normal…
Alec Moody - have you got any examples of vray dirt to show us, that would be great to see. yeah Nick, my settings are already on 0.0001 may be 1 more zero actually. I do get nice enough bakes from xnormal, but even mudbox seems to have a really nice clean looking bake, similar to the one I saw for vray leleuxart - don't…
drop an edit UV modifier on the mesh on channel 1, where your UVs are. Save out a copy of those UVs in case you fuck something up later. drop a new one on, switch it to channel 2. I find it helps to load up the UVs you saved out from channel 1 so all you have to do is re-arrange islands :) Re-unwrap it the way you want.…
Hardly, Its still 10000:1 or so in combat roles, that would fall into margin of error in a statistic Dice was really hard on the virtue signaling there, the entire thing they pulled was just poor and ridiculous. Mocking their fans on a large panel afterwards shows that they apparently didn't learn a thing from it either…
The most important thing to fix is your thumbnails. What the hell are these things? All I see are techy greeble doohickeys, not inviting to click. How about this instead? Gives more clarity about the asset (I had no idea that grey thing was a gun, I expected a wall panel or something). It also looks a lot more crisp,…
Not only loose jobs, but the terrorist win! Oh wait that was the old regime... Damn Obama with his smooth "save the world with hope" talk. But seriously, I think the industry is pretty solid. This is: 1 part normal seasonal post xmas rush slump made worse by drying up venture capital. 1 part the industry still adjusting to…
Any Ideas or any critiquing would be appreciated thanks :) It's both my website & Blog It's not brought out yet but I plan to do so in the future Website/Blog - http://carlkdesign.wordpress.com/ I'm a 2nd Year Game Art student, It has all my good work from Year 1 & 2 if you would like to have a look here are a few quick…
Hey Everyone! I'm wokring on a particle effect and I'm trying to use Vertex animations in UE4.9. I've got my material set up and it is working fine, but when it's implemented in Cascade and the particle plays, it doesn't always start on frame 1. Essentially, the effect is a bunch of bombs fly out from a center point and…
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…
poopsi, i hope u dont mind a few pointers about ur skin, tell u the truth i dunno why such low res, ach :~ well essentially what u should pay some more attention to (especially in such low rez) are you forms, and your colors. since low-poly tex work is alot about faking geomatry which doesnt exist (e.g. folds) you want to…