Eh, I use Truespace. I don't think it has that kinda stuff. I may be able to have two states that I can switch between during the animation: One with the sword weighed to the hip, and one with it weighed to the hand. Or maybe a bone from the hand attached to a bone going along the sword.
Thanks for the comments! A bit more. The crotch is dropped, legs a bit more shape. She has a mouth and teeth, a sword, some cap fasteners and a sword arm guard, new goggles and wrinkles also pulled back the hair a bit and am now busy with the card strip version :) Thanks again for the support. Cheers
Just continued a bit the girl, I'm truly sorry for how baddly I'm fucking up her face x_x Also,the original I'm painting has no swords and is still more desaturated,I just increased the saturation from photoshop and added swords quickly before closing the file,just for fun :S
OBSG Game Update ANIMATION Been making a bunch of animations for the first person player character. I have made a attack, idle, run, equip and unequipped for fists and a sword. The sword attack still needs work, might raise the side swipe to the middle and the initial strike feels off. These are both attack animations
The textures themselves look great, although I do agree with the bit about the abdomen. Maybe you can enlighten me on the function of this sword? It also looks as if the handle of the sword has a slight 'S' shape and I'm curious if that was on purpose or just a mistake? And to be SUPER nit-picky, theres a seem in the wood…
Welcome to Polycount. You need to take the name of this forum more seriously and provide us with a... poly count! :) I agree with the post above. The strap for the sword looks like it is using a lot of polygons.. and like you said the head, hands and sword can be reduced significantly. The character itself is good though I…
i think the good thing about patience is that each part of the design will feel fleshed out, so instead of looking at the project you start as i have to get it all done every-day. Look at it as i have to get this clothing to look right, that is how i get and or got by with the scylla "goal", i still have yet to pose and…
Hey guys...I have some questions about Maya -> Combine feature! 1. What's the difference between Mesh->Booleans->Union and Mesh-> Combine? 2.I've made a sword and I want to import it in Zbrush...should I use Union or Combine? 3. Should I import the sword as one object or different subtools? Thanks, and keep up the good…
Hi all. I'm just beginning to learn 3D graphics (1months). Sorry for my bad English, I know him pretty badly, but I try to tighten my knowledge:) So, I started with the development of the sword. So far drawn only one texture. Advise that you need to study further, and generally to do with that sword. Need to impose on him…
Hey Quesocotl ! I like the mix of fat and muscle you've captured in the torso of the guy to the left. I do get Frazetta vibes from him! Though like you yourself admitted would be beneficial, I think it would help you to find some photo references to apply for the rest of the anatomy and other characters! I think his…