You don't need the local aligned texture nodes either - just plug the textures into the material node. Then scale the mesh UVs in your 3d app. Doesn't matter if they extend outside the 0-1 area
The pixel shift is only occurring because your site extends and requires scrolling for certain pages. To eliminate this just increase the page height past 1050 or so or shift everything up to prevent scrolling.
If I may extend this thread a bit, like Muzz already tried/did. What are your (not game art related) favourite podcasts? Hello Internet Blender Guru Podcast Accidental Tech Podcast
polished more on same here need to extend end little more to include idle with weapon i guess it will add more value secondary yet to be done https://syncsketch.com/sketch/0a4b5ed5ca99/#306993
"Good news everybody! We're downsizing and you've all been chosen for 'extended holidays'" Dunno, maybe it's just me but the average age I've worked with seems to have crept up to early 30s.
I'm liking the game, currently in 'Shanghai'. How do I extend my inventory though? I think there should have benn at least one more row included in the default inventory size.
but like I said if you select everything can you see the selection bounding box within the view or is it extending beyond that? Aka do you have some verts somewhere outside that view?
Damn, this is looking sweet. The sword could use some tweaking to keep with the concept. On one side of the grip you'll see that the metal section under the grip extends over to the middle section before the blade.
Actually, Theme is what everyone have been working on and posting it in Pimp and previews. The deadline was very short...7th of April? O.O I hope this one have extended deadline and selection of theme(s).
yup same for me - though not for animation but rather modeling/uv or game export stuff. It would be very nice to easily add new panels to the existing application to extend the features in a way you need it.