About rim lighting. one platforms with Z buffer where it could be an isse to do render to framebuffer passes you could get rimlighting similat to outline with and inverted mesh. Ony difference is that you here either just offset it a little (with clip in happening - can look ok, good or shit) or you had a slightly bigger…
Yes and No, mostly no though. They tell people things like that mostly because it rakes in cash monies for them. For example, "Course X" could have "Student Y" who was blisteringly amazing, and worked his ass off in and out of classes, and then went on to work for "Company Z"... Course X can now legitimately claim that…
The 2.5D snaps are useful to relatively align a vert selection with some other vert outside the selection. Like along a xy, yz, zx plane but not all three axis at once. 1. Turn on 2.5D snap - make sure vertex is checked on in the snapping options, it helps to turn off most of the other snaps as well. I usually just left…
The purpose of the Sweep Toolkit is to provide you the better way to Sweep a Profile along a Path than the default Blender Curve to Mesh. The Toolkit consist of 2 GN Modifiers Sweep and Pipe, 8 GN Tools to assign Attributes that are used by the Sweep, 50 Architectural Profiles. Features: * Even Thickness on each Point *…