Hey guys, Just picked up version 4.0 to play around with Cubemaps and I was wondering if you can use the "vertical cross" layout cubemaps? The layout that works with ATIs CubeMapGen. I tried pluging one of these maps in the EnvSampler slot but I'm getting a lot of black areas. So I'm thinking it doesn't work. Could I be…
You could create a texture atlas of book spines and layout all the book spine UVs to suit, thus creating a great number of variations. Also, from a modeling/layout aspect, array the books with a lot of variation: different width and height/further in or out from shelf edge/missing books/slanted books/books laying flat in…
Just recently made a total new layout with just my better work put on there....unfortunately not that much new stuff to look at...once my new work's laid down I'll keep everyone updated. http://www.petermakeart.com In case anyone's wondering, some of the lay out designs are inspired from Malcolm's wonderful site...sorry…
Alright, instead of sketching, I did a quick block-in layout model - just to get an idea of how everything will be arranged. Sorry for the lack of a wireframe to tell objects apart easier, I just wanted to quick render my general layout plans. Proportions are exactly right either - just eyed-up for now. Next I will start…
so, how do you paint on an uv layout like that? don't get me wrong - i've started to use pelt (or as blender likes to call it: lscm) mapping as well but never to this extreme. apart from being useful for a quick uv job for baking high-rez geometry this seems more difficult to work with than the worst hand-made uv layouts…
Ott - True true. But leaving unused Uv space hurts. Even if it has the odd shape of a long banana :) Anyway, this is the UV-layout I made for the 2048 attempt: And this is the baked attempt on the lowpoly using that layout and size: I think it looks fairly ok but let me know what you guys think! Don't really want to start…
Hi, I have an asset I created in Maya and is textured with a trim sheet in Maya. I took the asset in zbrush as well to add some damage and cracks and then tried to bake it on the low poly in substance painter. When I bake in painter, the baking is all over the place. If I go back to Maya and just layout my UV's instead of…
Well is this the way Simon Fuchs went about unwrapping his? as far as the layout goes? I know its kind of lame to just outright copy him on something so minor but maybe it would be prudent to go look at what he did as far as the unwrapping/layout and see how your is different . Maybe that's where you will find your error.
Castle Layout Been working on different layouts for the castle, out of the three the one on the right seems like the one we'll be going for. It's divided into two levels with the lower one will be the main courtyard with areas for a blacksmith, a stable and training grounds. The upper level will have a smaller courtyard…
Ctrl + Shift + T Brings back closed browser tabs Brings back closed tabs in Notepad++ [] adjust brush size in Photoshop - one reason to change your keyboard layout to US/English if that's not your native layout. Otherwise I'm not much of a hotkey fan. I use too much different software and I end up confusing myself…