Looking pretty nice so far, just a few things that immediately caught my attention. *The hand strap on the bottom of the slide looks like either thick cut rubber or aluminum and not a nylon strap. *The action slide bar 'the bars on the back of the slide that work the load action' should be two seperate thin bars not one…
There seems something off.. If we assume that the green part is on the "backside" of the chamber (as seen in the image; not recognizing what the "real" front or back is here) because the front side has this artefacts. Then there seems to be some overlap with these cyan part (especially with that "hole").. but there is also…
I'm still learning and working on my portfolio. I have a long way to go before I'm confident enough to just start showing off my site and work. Time's been tight for me recently for that but no matter. My question to the industry vets is; is it worth showing a WiP on your reel/site/portfolio? I've had some feedback from…
Hey i felt like adding my 2 cents. You should always make sure that your contact and name are visible on both your side and especially on your pictures (your work might get linked or saved re hosted etc.). I would change something about your layout. At the moment the thumbs of you images seem to be randomly generated (the…
hey, thanks for the comments guys. @n88tr: your right i think the slide could do with thickening and the front sight does look too thin now you mention it. What do you mean 'too smoothed on the sides' the sides of the grip or of the slide? @rang3r1 the noise its not modeled its just a cellular procedural map, i found that…
what size is the object? it makes sense that if it's going to take up a larger portion of the screen it should have a larger texture. example: 1024x1024 texture = 1048576 pixels. my monitor is 1920x1080 = 2073600 pixels if the object is only going to take up 1/4 of my screen when i'm stood right next to it, then at most it…
Hi! Here is a thread on the topic: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 Edit: Here is a quick test with a shape similar to your example, trying to illustrate the subject. Geometry is identical, but with example A, I transferred the…
As i was trying to export mesh to texture it on Substance Painter. First i used obj. format file size, it was around 45 mb, after that when i exported it as fbx it came out as 14 mb; and i could not see any difference with the export in terms of result. Am i doing something wrong here, i dont understand how come such a…
You have a lot of useless (half)loops there. Particularly the LCD screens are wasteful. I would, however, add more sides to the round objects. If the endresult is going to be rendered roughly the same size as your highpoly screenshot (1000+ pixels wide) 8 sides probably isn't enough.
Gears Of DOOM! Very nice, I think the right side needs something on the forearm to balance him some. Something like a retractable sword that's in two parts that slides forward on the top side of the bracer. It work as a small shield as well. really anything to give some more mass.