Yeah,but what Square Enix dont realise is that the FF franchise fares better with more experimentation while still keeping the gameplay mechanics intact. But I am guessing if they kept the gameplay true to the way it used to be fans will be complaining about how boring ff has become. I am beginning to suspect this is a…
the texture filtering looks awkward, and i've never been a fan of that myself. Notice that the model from the game doesn't actually have a texture, it's all just vertex shading (I believe) with textured on eyes. SO far, it seems as though your texture is mostly eyes so perhaps this approach would suit your model best as…
I got into anime alot these past few years because my rental place nearby has a massive wall of it. I really enjoyed the following series. GAntz - You're dead, now play the game or you die again. Fucked up matrix like show. Full Metal Panic - Good combat, relationships, solid show. Zipang - Japanese navel ship warps back…
Hi, Paul managed to put something together for your other problem. After faffing about with a convoluted way of getting rid of the .mayaSwatches folder, I eventually hit the nail on the head with the following bit of code : - system("rmdir /s /q .mayaSwatches" ); so, as a mel you can create : - file -save;system("rmdir /s…
Lots of proportions on smaller parts feel off, like a lot of pistons and cylindrical joint are too thin and too small. The hind limbs are completely different in the concept. Front guns also look different. I'm not sure I would have changed the rocket launcher, I see your refs for it but the concept is different. Hope this…
Hi! I love Destiny 2, so im looking forward to seeing how cool you can make this. As far as critique goes, do you have a purref or something where you can have your references all put together? I would suggest not only looking at a bunch of destiny references but also real life references to help your cave feel grounded…
Working on a FPS in Unreal engine for the past few weeks. My role on this is artist/tech artist/designer/animator/sound/UI and VFX while a friend of mine takes all of my blueprints and cleans them up and writes code. The original plan was to show off a plugin we've developed, but we just went on with making a game. I've…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
"I 3D scanned real popcorn and baked it down onto the pile using a diffuse height map." Could you elaborate on that, please? Might be about terminology, but I don't quite follow. You scanned individual pieces or a bunch of popcorn? And since you seem to be using a displacement map / tesselation, did you take the height map…
Wow, so many questions :P 01 - Realtime Mirroring Make a duplicate of the object using "instance" setting and set scale to -1 in x (normally). There are some gotchas with this workflow to watch out for which you can read about here: http://www.polycount.com/forum/showthread.php?t=82052&highlight=mirroring 02 - UV Selection…