http://www.tgdaily.com/html_tmp/content-view-37925-113.html :) Cool. "Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is, according to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing…
We are very excited to announce that Polycount has teamed up with Marmoset to host the annual Polycount Meetup. Weve booked an awesome venue and plan to make this years meetup the best yet! Venue: John Colins - http://www.johncolins.com/ Location: 138 Minna St, San Francisco, CA 94105 Date: Wednesday March 4th Time: 5:00…
A few bugs: When double clicking the shelf for the option box, I get: # Error: TypeError: file C:\apps\Autodesk\Maya2016.5\Python\lib\site-packages\pymel\internal\pmcmds.py line 134: Invalid arguments for flag 'v'. Expected int, got unicode # If multiple curves are drawn to the same poly surface, the start or end points…
My two cents, I dont know anyones Physical fitness level but for me I started off at 275 6'1 and got myself down to 190. If i would have started with a pull up bar I would have quit because I won't have been able to even lift myself one time. Weak arms (3d artist haha) and about 130 extra pounds I would have exploded and…
Here is my result. http://imageshack.us/photo/my-images/135/uhohimatool.jpg/ However I am having an issue. So I started another thread. http://www.polycount.com/forum/showthread.php?t=84917 I really want to maintain my polypaint. However I see no way too using this workflow. Passerby: "on other option too if your low on…
The scene uses 1.3 mb of uncompressed texture memory for the entire environment. (not counting the lightmaps or the skydome) Its kind of hard to estimate how much more it would have used if it was unique instead, but probably 30-40 mb or so. As for framerate its no gain per se. If it was all unique it would be the same…
As others have said, you don't need anything fancy. Previous desk was one of those special ones, was really uncomfortable. The one I have now is basicly just one of those ikea ones like this: http://www.ikea.com/be/nl/catalog/products/S19903730/ + http://www.ikea.com/be/nl/catalog/products/S99903689/ (in black) but I bough…
So this is my vision, pretty much... I've started blocking out the armor to see what needs to be done. A LOT. And not just what you see here. Straps, pouches, flasks, ect. I wanted to make something beautiful and extraordinary with the details on the clothing and armor. I'm pretty sure this model isn't going to be ready by…
Version 1.4 is out with several productivity enhancements: * Enhanced the $bodygroup feature to allow multiple $bodygroups. This update changes the way $bodygroups are set... so you will have to relink them according to the new docs if you have already set some up since version 1.3. Video of $bodygroup method below... *…
So here is an update: I don't know why, but if I open the .smd from the doto website, the wards size is now like your mention, it is comparable to the grid. around 140 generic units in height. So I scale up my model to match it and reset its x-form and attach it to a new created object and delete that temporary object.(to…