At least you receive something Blaisoid ^^. Well I'm a real noob, but I wonder if they actually even look at the portfolio if we mention that we are a junior or inexperienced person in the cover letter. I always feel that they "filter" the candidates, even maybe with some key words. I say that because I noticed that a lot…
That barrel is waaaaaaay to highpoly. Even the LOD1 is. You have so many loops doing nothing for the silhouette at all, you got bevels on pretty much everything. You can, no doubt get this down to 500 tris without any big difference. Just remember what you normalmap is for. [Edit] Just looked through your thread and…
If I'm reading BigJohn's posts right, he's saying that piracy is not necessarily a crime due to the fact that the harm caused by it is only hypothetical, and that it actually increases the exposure of the product in question, and that any moral questions are moot as per his perspective on property rights. Now this may seem…
Is there any doubt? Not in my mind. Lieberman is a menace, and has been since the 90's when he tried to wrangle government control of the videogames industry. Gore? Remember the PMRC and those wonderful parental advisory stickers? These two are as solid anti freedom as they come. And to the international polycounters:…
Keg, I think I told you at the Polycount dinner we had that I've been doing lectures @ AI. My perception is that its a general "video game design" course that they offer there. So if you go for programming you'll also be doing some model, design, etc etc.. the works. My best friend Richard is in his 3rd year of programming…
No, I actually agree with you. I was making the point that the fact that they could have made the level from the comfortable distance of LA, without even having to visit the cathedral could mean that there was even *less* incentive to seek permission. I think you're right. I'm confident that as far as the law goes, Sony…
Hi, We are currently working on "The Witness" and looking to hire a strong artist for modelling/texture work for a contract of about 5/6 months to help us finish the game. If you are interested please apply to job-application@thekla.com and leave a link to your online portfolio/cv and any other material you find relevant.…
So I guess today is Polycount's 14th birthday! Thanks Drew, Adam, and everyone that keeps this awesome community built ship running. Looking forward to the next 14. EDIT: No joke. http://www.polycount.com/about/ "Polycount was founded by Drew ‘Rogue13′ Risch on April 1st, 1998 along with his good friend Ted ‘bearkub’…
Hello, I'm creating a bake for this muzzle device that I'm working on, but I encountered an issue. Here is the mesh in full: And this is a closer look at the problem I'm having. It looks like my low-poly mesh cannot support the curvature of the high-poly mesh. At the points where the mesh is closest to the high-poly there…
Thank you for the replies guys. It will be for a videogame, and the character will be seen from quite far away, so i would like to keep it low poly. @Quasar That looks really nice! Could you tell me why do you use this triangles? If for some deformations? @Alex Javor That is a great ressource! Thank you! some of thoes base…