I guess we could be talking semantics here. In 2015, a bug (MAYA-144) whereby new faces resulting from Edit Mesh > Bevel has been fixed. But you prefer to have the default lambert applied regardless of any neighbouring specific materials? I tried some tests in 2014 and all new faces from bevels had the default lambert…
Hmm, strange, the I read the documents and even tried baking the standard smiley face and it all seemed to work fine and easy. I will try with a custom mesh later and see what the answer is, it is strange though.
Well this is my first post in this thread, so I'll make it nice and long. -I'm only 16 -When I draw things in school almost everybody asks me "What is that?" or "What the hell is that supposed to be?" when it's some Gigerish contraption or just some loose lines thrown down to get and idea going. I don't think the majority…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
For a given two faces connected to each other with something close to 90 degree you have only two choices: 1. Split both UV and the edge (make it hard). If you don't do this you would see ugly normal map edge artifact due to lack of padding 2. Do not split and keep smooth shading across the edge and get a strong gradient…
Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways. Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair. Started to add secondary…
I've been creating my materials and textures for the clothing. Really happy with how they're coming along - still not sure about the yellow laces :# For her face - I don't think I'll end up going with dark makeup like this - it's too harsh but I wanted to try it out. Realised when I was putting together my screenshot of…
I'm not really qualified to critique you, it's just that the helmet and spec aren't reading as well as everything else. Maybe it's just the lighting and materials to be honest. But my main issue is the fact that you are completely covering a character's face. Which I feel is usually never the best way to go especially for…
We are looking for a 3D modeler to help update some existing racetracks for our mobile racing game Assoluto Racing. The work would be taking the base of an existing track and updating the assets, materials, and textures to fit with a new more modern real-time lighting focused PBR workflow. The engine is Unity and the…
Menu system is very smooth. Any idea if the final design for it will look as spacey? And the targeting system is familiarly functional, does it work well if you're right next to an enemy? Would you be facing the enemy or would the camera be more oriented at the dot above their head?