Originally posted at procgen.wordpress.com In this post I discuss the pros and cons of using procedural generation (ProcGen). This type of analysis is a good way for you to understand when you should use it and it varies depending on what you want to do. Some case examples in my previous post here. The root cause for some…
Hello Everyone! This is my very first post on polycount and I can't wait to see how this goes. I am currently working on the Blizzard student art contest and here are some of the stuff I have. This has been a big learning process, because I have not tried hand painted or low poly stuff in the past. If there are any…
my turn! Thanks again for all those that put this thing together! Lots of good content entered for sure. I, like many others, stepped a bit off my comfort zone and learned a ton. Overall, fantastic first challenge for me :)
thanx guys! @jgarland: here's the link to the contest http://area.autodesk.com/index.php/contest/mudbox_rules/. They give you 3 basemeshes. I used the human one
I want to try and make graves in a new skin trying to get some ideas right now but also i´m thinking changing graves for pantheon, one of those 2 for sure I will illustrate for this contest.