ya i use 2 main scripts with my lowpoly the first is for make all my UV edges hard string $objList[] = `ls -sl -o`;string $uvBorder[];string $edgeUVs[];string $finalBorder[];for ($subObj in $objList) {select -r $subObj;polyNormalPerVertex -ufn true;polySoftEdge -a 180 -ch 1 $subObj;select -r…
Okay, think I've nearly got it, just stuck on how to get the rotations and translations of an object. Can I use .pos, or is it something keyframe specific? Current script is looking like this: -- 3dsMax to Spring animation export tool/*So, process goes something like this:For every object in the selection... For every…
hmm I'm not sure there is such a thing as cheat list for Max. I think they left it open mostly, although there are a few command that you can find which really sucks. I just mapped all the commands I use the most to epoly, emesh, etc. A turns on angle snap S turns on 3D snap Epoly commands I have mapped Cut =alt c Target…