rollin: yes that pretty much wanted for what i want to do with this char i think the proportions of manuels owl are almost perfect, i tried to give him shorter legs but it looked really strange, right now he is a bit too nazi, will test around mre with other uniform styles, from the russians and maybe some more classical…
Wow, Thanks for all the love guys. @Der Hollander: I cheated on a lot of the rigging, just because in every pic I see, there is just a mass of ropes and you can't really tell what the heck is happening. I went light on the rigging just so I didn't go crazy, but I might have to reevaluate it if the end effect doesn't seem…
They are slowly being more open with indie devs, joining their indie dev program for WiiU by using the Web Framework or Unity is pretty easy, granted it would be nice to see more engines being easier to use with it. But from my experience they didn't seem to be too hard to contact about indie dev related things. And I…
Sort of like a hypothetical: "deus ex 2 was a big mess, so the series is broken, and from what I played of deus ex 1, it most likely is the same. deus ex human revolution thus needs dire fixing." And then you keep saying "these games" when you've played (I'm guessing) 1 and a half of them, and putting most of your points…
One option is to use a class, and to make myslider a member variable of that class. You can find a similar example of that in the Generate Primitives example in Toolbag, but here's an example: import mset class MyPlugin: window = mset.UIWindow("My Plugin") slider = None def sliderChangeCallback(self):…
Sorry i was outside for a few days and i didnt has internet connection. I finally ended with a solution of make a function inside a function: import maya.cmds as cmds class B: def __init__(self): self.create_window() def create_window(self): if cmds.window("UI", exists=True): cmds.deleteUI("UI") win = cmds.window("UI")…
Hey Guys! Sorry I've been lame and haven't updated in a bit!! I'm still working away on this stuff. My den is pretty close to done, and I'm working on my turret update. I'll post up pics and stuff really soon. But for now here's a couple things... This ended up being my final concept idea for the den: And here is an update…
Thanks for checking it out @AdrianZaplata! The Game Dev Discussion is a great podcast (particularly to listen to while working) about game dev and in particular, environment art. Alex is a great host and you'll gain some awesome insight from his guests. If you don't have the time to listen to it all then not to worry, I've…
It's pretty much a dead project by now as it seems. I'd rather pack my own UV then wait for the dev to update/ respond about this thing. Just a note to the dev; atleast roll back the Gumroad version to the same version as the Steam demo version earlier this year. The algorithm is much better then what we have now on…