Hi everyone, I'm a student and i'm working on the textures of one of my Charachter for a future animation. I'm working with Maya 2017 (Arnold), ZBrush (highpoly and all textures), Xnormals (fixing bump map) I've created the normal map in Xnormals using the lowpoly model of maya (for animation) and the high poly model from…
http://td-u.com/photoreal-lighting/ January 5 - March 2, 2015 COURSE OVERVIEW When working on a photorealistic project, the best compliment a lighter can receive is that it looks like no work was done at all. Whether lighting an all CG scene or integrating CG elements into a live-action plate, photorealistic lighting…
I was thinking about this the other day. My 3 year old is starting to get into movies now. Mostly stuff like Brave and other cartoons. But he really wants to go see spider-man. Going to wait a bit on that one. But when I was a little bit older than my own son my parents let me watch pretty much anything. I was big into…
Your object from MOI is a NURBS solid object that gets converted to polygons at export. You may have to fiddle with the settings to get a cleaner conversion. No, the n-gons are fine. It's the misaligned/unwelded verts/edges that are the export error. If you're just exporting for rendering then polysoup geo or any geo is…
You should link some example otherwise it would be difficult to judge but usually a prop or scene that was rendered with an offline rendering software it is quiete easy to spot because it will be almost photo realistic ( if it is a realistic rendering ) thanks to raytracing and the geometry would be high poly only with…
I heard a funny rumour about 10 years ago that Lucas actually wanted to do the last three episodes but he had divert from this plan as Carrie and Mark didn't want to do it and the last three films were going to be more dialogue driven he felt that the audience would respond better to the more action orientated episodes.…
I just did some planning on the schedule... I thought I still have plenty of times but once I break it down, it's actually really packed, and I also still need to work on my freelance job, so it's going to be SUPER challenging. I am going to render the character in Arnold because I have some experience with it in my…
I just started learning 3D Modeling a little over two years ago, but for some reason it feels like it's been YEARS. These are my first pieces, all done within Maya and Rendered in Arnold because I didn't know anything about the game art work flow yet. I didn't know shit about how to texture or UV at the time and somehow…
I argue (but only a little) that rendering in a game engine like Unreal or Unity may be easier. As Eric mentions, there are limitations, but more things are set up and ready to go. Sometimes not having a bazillion variables and options is nice, until you hit a wall and really need that one little thing of course. In…
You can have for exemple 10x4k map on one single mesh, let's take a body, you can't put his head on a single 4k tile ( 0-1 ), his left arm on another one ( 0-2 ) his body on the third one ( 0-3 ) etc.. so you'll have far more resolution than one single map. ( and you can't use 16k + map in a render engine ) And some render…