If you're at PAX, find your way to around booth 599 to see AirMech, the new RTS from the developers of Fat Princess. It's reminiscent of Herzog Zwei, if you're old enough to remember that.
Here is the fleshed out version of that interview, for anyone who wants to read: http://www.polygon.com/2014/8/8/5983685/darksiders-sequel-gunfire-games
5820 for sure, 5930 is only marginally (4%) faster but 1.5x as expensive. Also the 5820 is SUPER FAST so fast that you won't even stress all cores of your cpu most of the time (only when baking/doing cpu based rendering), anything beyond a 5820 is overkill/throwing your money away unless you do cpu based rendering all day…
Thanks for everyones crits. As suggested I went back and reworked the hands. The old poly count for one hand was at 1,038 tris which ofcourse was horrible. I reworked it and was able to get the new hand down below half and the tri count on one hand now rests at 422 tris. The old character's whole poly count was 5908 and…
:icon60: Nice try, all I'm willing to do is give away the Promo code a $59.95 game for $17 isn't too bad. Costs about the same as some of the expansion packs on steam.
Video is 1920x1080. You should have no problems following it. When you see the capture from UDK stutter, it's because I am recording the desktop, UDK is going and I am capturing what it's spitting out. But the output was still at 30FPS. Video of the process ::592MB Camstudio Codec:: Video of the output ::30MB mpeg:: Sample…
Looks awsome, but some of the proportions are off. I put together a ref I found in a metal gear solid artbook. http://img196.exs.cx/img196/5900/ravensheet4wu.jpg hope it helps
Hey Ryan, I found that putting the shape recognition on 0 gave a much better result for that image, although thats basically a blurred and desaturated version of the diffuse its a lot better. I realize shape recognition is very difficult but it seems a lot of images I try it on sort of have a diagonal gradient across the…
I assume you use 3dsmax, you might look into skinWrap a modifier that mimicks the deformation of the other and so you can animate your rigged & skinend mesh and let the other zBrush one along with the rigged one automaticly. have a look at the official discreet information video regarding skinWrap (r7 feature video):…