Arma's modding tools are terrible, and I doubt it'll change anytime soon. Re, FBX, O2 can finally import FBX files, but it's under the export menu... Harry on polycount is one of the few guys here that i know of thats gotten models in: Simple material guide http://harrysite.net/talk/showthread.php?tid=330 Material…
30-35mm sounds about right. Probably 30 seen from the front. But corner to corner isn't parallel to forward direction so, 35mm sounds right "as the crow flies". I think the average distance between the centres of the eyeballs is ~7cm, and there's around an eye's width between the eyes. So that sounds like it fits. FWIW, I…
Thank you! I really dislike the dropship too. The design feels particularly uninspired to me. It's stubby and lacks organic shapes. I have so few things though and I don't know if I'm better off with it or without it on there. I want to do environment art, but it just takes so long to do an entire scene. I was thinking of…
mostly done at 33k - 130k pollys. what about it looks like it's been done high poly may i ask? ++ Update. http://dl.dropbox.com/u/57698083/higherabs.jpg Don't know how much better that is. made a few changes.
Just finished rebuilding the stadium in maya. Is 33k polys + probably a lot more ( in later details) going to cause a perfomance problem in Unreal? This is going to be a map for a multiplayer fps so I hope there won't be any problems there. What if I had 1 mil polys , would that cause a performance problem ?
A german review. http://www.4players.de/4players.php/dispbericht/PC-CDROM/Vorschau/33597/80324/0/Dark_Souls_2.html - Dark Souls 2 vs Castlevania like PS2 vs PS3, very bad graphic - Teleport between all Bonefires from the start = no shortcuts or secret ways? - Respec option - bad/not so good NPCs Looks like a cheap copy.