Those sort of dark stripes from blocked wheels racing cars do in turns. Could somebody suggest one and what the hell should be the promt wording . Whatever I try come with something pathetic looking . Photoshop can generate something quite nicely looking in regular perspective camera , still unusable due to low res but…
I’d look into simulating a single-sided simplified version of the clothing, then using that as a control for the more complicated & textured model. Many ways to transfer the animation, for example Skin Wrap in 3ds Max.
I use "live" unwrap mode and "pinned" vertexes in Blender. P to pin, alt P to un-pin . That way you can edit not only a selected loop of UV but rather all others like stretching a pelt . It requires a bit of miss and hit , pin , align ,unpin etc but works better than just standard proportional editing . I think Maya should…