ah I see what you mean now, no I dont think theres any easy way to replicate that behavior, may have to just use zbrush. The way it skews is probably something to do with a delay like lazynezumi but with a different function.
looks like it could come out well... you should definitely try to replicate that awesome pollen on the back side of it. Also... max autosaves every 5 minutes >.> can be found in your My Documents folder under MyDocuments/3dsmax/autoback
Thank you very much for the input. I'll start working on it and post the results. I'll try different options on the wood texture to try to get a better too. As for the lighting somehow I'm unable to replicate the results Epic shows in their "Realistic rendering" example:
Instancing tends to mean you use the same resource for several items. So I'm guessing in Maya, it's being able to replicate one object several times and have changes to the source model happen to all of the others (which is how it works in Unity).
Hi all, Just curious to whether anybody knows how to achieve something like this? Tom Looman has achieved pretty much exactly what i'm hoping to achieve but hasn't provided much means for replicating the effect. http://www.tomlooman.com/ue4-evolves-outline-post-effect/ Thanks
Don't be turned off by the cartoon aspect, it's intentionally like that so it's simpler to understand and replicate. But it teaches you construction of the form and proportions. I'd say it's better to start with that first and then move on to Scott's "How to Draw". Because Scott's book is harder/more technical.
You mean the paint that is over the metal? It gets scratched away showing the metal underneath. As far as i know AHH uses photoshop only for texturing, so it's not like there is an exact material, though you can easly replicate this in either Quixel or Substance.
For comparison: We were asked to choose a film and replicate it. I chose this shot from alien and added some stuff. Also for future reference, is it better I create a new topic for each project? I appear to be receiving very little feedback.
This is awesome man, get rid of paper NAO! Free Wifi option, free firmware updates, PDF, MP3... this thing is like the best notepad ever. I wonder what it feels like when you draw on it, if they replicate paper... it's an instant buy.
So looking at the polycount wiki u have this: and then this: There are some differences here especially around the mouth and eyebrow knot areas. Which one is better or is the first one okay to replicate?I also wish there were more views of the first one like a side (to show the ears), and back as well but they are not…