I agree with ya rage,but I think the point is that is being made is that there is no "real" (unbiased) award ceromony that recognizes developers and breaks art of making games out into the general public domaine. E3,quakecon etc are still pretty specific affairs when it comes to developers and games...awards in mags are…
Hello there! I have been in this forum for some time but I have never published anything. I hope you can help me. I am trying to prepare a good portfolio for a 3D props/environment artist position. If you don't mind, I'll say a bit about my career till now. I studied an engineering in product design to later get into an…
First I would like to Thank you All for your insight on my portfolio and the work that is in it. I Have read through everyone's comments and I am happy with what everyone has said :) You have all been Very helpful! @ DWalker When I was fiddling with those black lines during the development of my three pieces I was unable…
Whoa. Dude, no one was insulting you. This seems to be a horrible case of text-sarcasm misjudgement... Just cool it man, take it easy. No one is out to get you, they're just having a good time, or a bad day. Whichever it is I don't think you should explode about it. I'm sorry if your experience hasn't fit you like the…
I made sure not to name the studio here, this is just something that happens an awful lot so I wanted to share my experience. To be honest it feels funny more than anything, pretty straightforward job of a production artist being compared to the life of a rockstar based on a arbitrary number on a scale for a single…
Wow, Jonathan. Thank you so much for the reply. So strange that you replied first because today I actually downloaded the trial version of Quixel to learn. I had been researching about texturing and everyone seemed to think it was pretty amazing. Literally all I did today was watch most of the tutorials on the Quixel…
Thanks so much for the exceptional response, slipsius. I think you may have entirely changed my mind about what school I should attend. The problem with me is that I am really motivated to teach myself all about game design but high school often gets in the way of it. I can't spend hours modeling, sculpting, drawing, and…
Good LODs go a long way. Also a thing to note is it's more important how many polys an asset takes up compared to its worldspace size, rather than just how many it takes up all together. IE polys are really expensive if they're smaller than a pixel onscreen, but really cheap if they're as large (or larger) than a square of…
Without sounding to much like an arse kisser... I think this would be fantastic all round if you made that move Eric, your knowledge,experience and insight is very hard to match and your contributions and advice on Polycount over the years as been second to none and im sure many many people (myself included) have learnt…
This is great critique @Noren, thanks a lot for taking your time to type it out. You are right, as the beauty shots were the parts I struggled with the most, with many iterations being made. It really was hard to pose and light the model while maintaining a consistent and natural look across all materials. I did use the…